Statistics
Nodes
0
Unique Tours
0
Quad Cells
0
Render Time
—
Optimal Tour Dist
—
Settings
Min Quad Size (px)
6
Tour Legend
How It Works
Each pixel is colored by the optimal TSP tour that would result from adding it as a temporary node. The Held-Karp DP algorithm solves each instance exactly. A quadtree avoids per-pixel computation by filling uniform regions.
⬡
Click anywhere to place nodes (max 12).
Drag nodes to reposition.
Right-click a node to remove it.